"The only NeOne" is a Grid based Maze game. Clear levels by reaching the exit, but there's a twist! You can only press and hold your move commands ONCE. Study the enemy's patterns, keep track of your paths you take and figure out how to reach the exit!

To get the best experience please download the Windows version.

Instructions:

Move: DPad / Arrow Keys

Back to menu: Start / Escape

Restart: Select / R

Confirm: A / Return

Team:

https://twitter.com/cayou66
https://twitter.com/GrayGzou
https://hey-its-me-andre.itch.io/

https://twitter.com/dzamanikord

Credits:
https://opengameart.org/content/deus-ex-tempus
https://opengameart.org/content/come-on-dance
https://opengameart.org/content/city-on-speed
https://opengameart.org/content/neon-action-ii
https://opengameart.org/content/neon-breakdownsemi-retro

StatusPrototype
PlatformsWindows, HTML5
Rating
(2)
Authorsdzamani, Hey it's me, Andre, cAyou, Graygzou
GenrePuzzle
Made withUnity
Average sessionA few seconds
LanguagesEnglish

Download

Download
SubmissionTheOnlyNeOneWebgl.zip 47 MB
Download
SubmissionTheOnlyNeOneWindows.zip 102 MB
Download
BuildWindows_GamejamPolish.zip 104 MB

Development log

Comments

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(+3)

Cool game, I made it through all the levels, and it could have been a little more difficult. It's definitely a unique take on the theme!

(+1)

Thanks for taking the time to play it !
You're right ! We did Level Design at the end and we were a bit short in time to really polish that phase.

We will definitly re-order them, re-work some and make some new interesting one :)

(+3)

Neat game, love the art

(+3)

Perfecto
love the music and the maze surprised me in its playful design
lots of fun for many hrs

(+3)

This is GREAT!

Thanks <3

(+3)

Incredible! I think I completed all levels (it says there's more but doesnt load)

The controls are a little clunky, I had to restart a lot because I accidentally moved one tile too far. The level order is also a bit weird as mechanics are softly introduced in easy levels after already having completed harder levels featuring that mechanic(teleports, recharging blocks).


Terrific idea, great execution, only needs some polishing.

Thank you for your comment! It's always the same scenario happening during gamejams, the polish/bugfix is the main problem, as you're still working on it until the very last minute, but it's always a great experience to live :)

Please rate us on the jam page if you haven't done it yet and if you also participated to the jam feel free to post your game so I can try it :)